Eismopolis

The entire game takes place in a web browser. You just need to complete a few registration steps, and you can start playing both on a computer and on a mobile device.

Brand

The use of an association with a well-known game conveys the expected content and game rules. The identity is distinctive and appealing to the target audience.

Online Game

The entire game takes place in a web browser. You only need to complete a few registration steps, and you can start playing both on a computer and on a mobile device.

Game

The game logic involves traveling along a path with 24 stops. At each stop, there are 4 different types of tasks that explain the topic and test how well the player has learned it.

Tasks

Each stop along the path consists of 4 parts, which help introduce the child to the topic and provide tasks that aid in learning it. The lesson is presented with the help of illustrations. A short test helps with retention. A video lesson on hazard awareness is included. The game is designed to reinforce the knowledge.

Hazard Recognition

A special video format that engages children in real-life situations where they need to pause the video at the point where they sense a danger. The algorithm tracks how accurately the player perceives the threat.

Competition

All players earn badges based on their results. Additionally, players can compare their scores with others from the same city.

Illustrations

To visually present the information, several hundred unique illustrations were created.

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